Reference · 05

Changelog


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v3.0

Season 3. Three new relics, three new legendaries, and a new way to upgrade.

  • NewThree new relics: Lightning, Ocean and Void.
  • NewThree new legendaries: Keraunos, Void Key and Tidecaller.
  • NewLegendary blueprints are handed in at temple altars. Only one of each legendary can exist at a time.
  • NewA legendary takes 5 minutes to forge. The Forge only starts a craft in its weekly window.
  • New/withdraw turns tiers back into Relic Shards.
  • NewRemoving an infusion is free.
  • BalanceUpgrading a relic costs 1 Relic Shard per tier and nothing else.
  • BalanceYou keep your tier when you switch relic. Switching costs 1 to 4 Relic Shards, more as a relic fills up.
  • BalanceEach relic is capped at 8% of players, minimum 2.
  • BalanceA PvP kill moves one tier from you to your killer. The kill goes to the last player who tagged you.
  • BalanceThe combat tag lasts 90 seconds.
  • BalanceAllies deal no damage to each other. Knockback still applies.
  • BalanceStrength II and Swiftness II are capped at level I.
  • BalanceNetherite swords, axes and armour cannot be smithed.
  • BalanceTotems of Undying are capped at 3.
  • BalanceYou can only have one infused weapon at a time.
  • BalanceGrapple, Plating and Execute were rebalanced.
  • FixThe combat log vote stays open if you rejoin, and you cannot enter the Forgelands during a vote.
  • RemovedThe Blacksmith core trade.

v2.2

Balance pass on the legendary recipes, plus a combat fix.

  • BalanceSpear Lunge now has a 5 second cooldown. A refused lunge costs no durability and no hunger.
  • FixYou can no longer open an ender chest while in combat.
  • BalanceEvery legendary recipe now costs 2 netherite ingots instead of 4.
  • BalanceAegis no longer needs a Nether Star or ancient debris.
  • BalanceSunderfall now needs 2 enchanted golden apples instead of 4.
  • BalanceAn upcoming legendary got reworked.

v2.1

Small update and bug fixes.

  • NewVault opening in 1 hour is now announced in Discord.
  • NewThe Vault sealing is now announced in Discord.
  • NewA Forge Drop being called in, with its coordinates, is now announced in Discord.
  • FixAnvils on the Fire Temple pillars no longer work to upgrade relics.
  • NewYou now receive Fire Resistance at the Fire Temple so you don't die in the lava.
  • FixNo more powdered snow at the Warden Temple.
  • FixNo more snow at the Vault.
  • FixThe Vault zone now includes the custom trees.
  • BalanceThe Vault now closes 60 minutes after opening.
  • FixWhile the Vault is sealed, its chests cannot be opened and its blocks cannot be broken.
  • FixYou can no longer duplicate your relic using bundles.
  • FixYou can no longer move items into or out of a Forge Drop crate using bundles.
  • FixYou can no longer infuse multiple weapons using multiple relics.
  • FixNo more diamond duplication at the Blacksmith.
  • FixPlayers can no longer open and close trapdoors at the Forge and Vault.
  • FixPlayers can no longer break item frames at the Forge.
  • FixForge Drops can no longer be called in the Nether, the End or the Forgelands, including beacons fired from a dispenser.

v2.0

Season 2. A new world, eight relics, eight legendaries, and everything built around them.

  • NewFour new relics: Metal, Wither, Blood and Warden. Eight elements in total.
  • NewEvery relic active has been replaced. Fire has Flashover, Ice has Glacial Prison, Strength has Onslaught, Agility has Grapple.
  • NewFire's kit is rebuilt around burning: Fireblood, Kindle, Burning, Rekindle and Auto-smelt.
  • BalanceStrength's knockback resistance is gone. Strength now has Execute and a flat melee bonus.
  • BalanceAgility's permanent Speed is gone. Agility now gets a short Speed burst whenever you deal or take player damage, and keeps its fall damage reduction.
  • BalanceFrostbite is reworked. No more Slowness or Mining Fatigue; stacks now make the target take more damage, and eight stacks freeze them.
  • NewSome relics have a second action on crouch plus the relic key. Warden's Scan and Blood's Heal Channel use it.
  • NewEight legendary items, one per relic. Only one of each exists, and each is revealed by its event.
  • NewLegendaries are earned through eight events over the first four weeks, roughly two a week. Winning gives a core.
  • NewThe Forge. Cores are forged into legendaries at a single station in the world. The forge takes three minutes, keeps running if the starter dies, and the finished legendary drops for whoever is standing there.
  • NewLegendaries drop on death, including non-PvP deaths. One that burns or falls into the void can be forged again from a new core.
  • NewThe Vault. A loot room that opens once a day at a random afternoon or evening time with one warning, then seals and throws everyone out. Loot refreshes every opening.
  • NewForge Drops. A loot crate falls at random coordinates with a countdown broadcast. More players online means less warning.
  • NewThe Blacksmith. An NPC with rotating trades that restock on a timer. He buys items Season 2 made useless and may re-offer a destroyed legendary's core at a steep price.
  • NewThe Forgelands. A separate event dimension reached through a portal the admins open. Relics and legendaries are suppressed inside and dying costs nothing.
  • RemovedBases, claims, barriers, sieges and upkeep are gone. 81% voted for vanilla bases with no protection. Beacons are vanilla.
  • RemovedThe tracking compass is gone. Warden's Scan is the only way to find someone, and it reveals you too.
  • BalanceNew world. Hard difficulty, 12,000 by 12,000 border, ±6,000 from spawn.
  • BalanceNetherite smithing is disabled. Diamond with Protection IV is the top of the armour range.
  • BalanceEnder pearls, chorus fruit, Riptide and elytra are banned while combat tagged and legal at all other times.
  • NewThe Forge SMP resource pack loads on join.

v1.1

First wave of fixes and adjustments after Season 1 launch.

  • BalanceCombat tag duration extended to 45 seconds
  • FixPvE deaths no longer count as combat logging
  • FixAlly persistence fixed across sessions
  • BalanceMace damage rebalanced
  • FixRelic cursor drop bug fixed
  • BalanceRiptide blocked during combat
  • BalanceTier 2 to 3 upgrade swapped to Nautilus Shell
  • RemovedEvoker totems removed from natural drops
  • FixEnd entity-portal exploit closed
  • NewServer RAM upgraded to 7GB
  • NewAnti-xray protection added to the Nether

v1.0

Forge SMP Season 1 went live with the full custom progression and PvP system.

  • NewRelic system: Fire, Ice, Strength, Agility
  • NewTier 0 to Tier 5 progression
  • NewPvP shard drops on death
  • NewForge Plus supporter cosmetics groundwork
  • NewAlly system up to 3 players
  • NewCustom resource pack required on join
  • NewElement chat colors and tab identity
  • NewWorldGuard temple protection