TIER 0 TO TIER 5
Progression
Every player joins with a blank relic. It has no element and sits at tier 0. The relic is bound to your inventory, so it cannot be dropped, put in a container, or lost on death.
Elements are chosen at a temple, and there are eight to choose from. Clicking an element a second time confirms the choice. From then on you can only upgrade or infuse at your own element's temple.
The tier ladder
Tiers run 0 through 5, and five is the maximum. Upgrading happens at the Altar of Ascension inside your element's temple. The altar cannot be opened while your combat tag is active, and a tag lasts 45 seconds.
TIER 312 abilities unlock. 17 get stronger.
Actives unlock here, and abilities from this tier up require an infused weapon.
- FireFlashover
- IceGlacial Prison
- StrengthExecute
- StrengthOnslaught
- AgilityGrapple
- MetalAnchor
- WitherRot
- BloodBlood Meter
- BloodBlood Surge
- BloodHeal Channel
- WardenSonic Charge
- WardenScan
11 abilities unlock. 8 get stronger.
One ability unlocks. 6 get stronger.
One ability unlocks. 6 get stronger.
12 abilities unlock. 17 get stronger.
Actives unlock here, and abilities from this tier up require an infused weapon.
One ability unlocks. 14 get stronger.
Nothing new unlocks. 13 get stronger.
Upgrade costs
Each upgrade costs one Relic Shard plus materials. Set a run below, or price a single step by picking its row.
Current tier
Target tier
- 8Diamond
- 10Golden Apple
- 8Iron Block
- 14Diamond Block
- 16Blaze Rod
- 32Obsidian
- 2Nautilus Shell
- 8Ender Pearl
- 16Breeze Rod
- 4Netherite Ingot
- 4Enchanted Golden Apple
- 4Ghast Tear
- 1Nether Star
- 1Elytra
- 4Echo Shard
Infusion and death
Infusion
Infusion binds your relic to a sword or an axe, and it happens at your own element's temple. Abilities from tier 3 upward require an infused weapon.
Removing an infusion costs one tier.
Death
Dying to another player costs one relic tier. The relic itself never drops.
A Relic Shard drops at the kill location, and it is the killer's to take.
Allies
You can have up to 3 allies, and allies cannot damage each other.
EIGHT TEMPLES
Temples
There are eight temples, one per element. Coordinates follow when the world is generated. Open a temple to read what its element gives you.