Forge SMP

EIGHT ELEMENTS

Relics

Every player carries one relic. Pick an element to see exactly what it does, then use the tier control to see how it grows.

Agility

Tier

Surefooted

PASSIVE
  • Tier 07.5% less fall damage
  • Tier 130% less fall damage
  • Tier 250% less fall damage
  • Tier 3+no fall damage

Adrenaline

PASSIVE

A burst of Speed for 1.5s whenever you deal or take player damage. Every hit refreshes it.

  • Tier 0Speed I
  • Tier 1+Speed II

Grapple

ACTIVE

OFFHAND

Hook: grapples whatever it hits, up to 15 blocks away.

Zip: on hit you are pulled toward the hook, then released with the momentum.

Charges: 2, no cooldown. Melee hits on players earn them back; kills refill.

Impact: bonus damage on your first melee hit within 1s of release.

  • Tier 34 block zip, +0.2 charge, +2 dmg
  • Tier 44 block zip, +0.2 charge, +3 dmg
  • Tier 55 block zip, +0.25 charge, +4 dmg

The Forge

The Forge is the system that creates legendaries. Every one of the eight legendary items enters the season through it, and nowhere else.

A forged legendary is carried, not stored. The slots below track each one, showing whether it has been forged, who holds it, and whether it has been dropped back into the world.

Each legendary is revealed in its own time. Until then, its slot stays sealed.

The Legendaries

  • 01Sealed
  • 02Sealed
  • 03Sealed
  • 04Sealed
  • 05Sealed
  • 06Sealed
  • 07Sealed
  • 08Sealed