Forge SMP

EIGHT ELEMENTS

Relics

Every player carries one relic. Pick an element to see exactly what it does, then use the tier control to see how it grows.

Metal

Tier

Plating

PASSIVE

A metal layer that absorbs damage from other players before your hearts.

Refill: the timer starts when your plating first takes damage, runs even in combat, and restores all of it at once.

  • Tier 01 damage absorbed, 60s refill
  • Tier 12 damage absorbed, 84s refill
  • Tier 23 damage absorbed, 108s refill
  • Tier 34 damage absorbed, 132s refill
  • Tier 46 damage absorbed, 156s refill
  • Tier 58 damage absorbed, 180s refill

Anchor

ACTIVE

OFFHANDCooldown 18s

Leash: throw a chain. On hit the anchor holds them: free inside the radius, reeled back when they cross it.

Exposed: leashed enemies take extra damage from every player, and cannot pearl or fly out.

Break: they break out by hitting the anchor.

  • Tier 36 block leash, 8s, 2 hits, +10%
  • Tier 45 block leash, 9s, 3 hits, +15%
  • Tier 54 block leash, 10s, 5 hits, +20%

The Forge

The Forge is the system that creates legendaries. Every one of the eight legendary items enters the season through it, and nowhere else.

A forged legendary is carried, not stored. The slots below track each one, showing whether it has been forged, who holds it, and whether it has been dropped back into the world.

Each legendary is revealed in its own time. Until then, its slot stays sealed.

The Legendaries

  • 01Sealed
  • 02Sealed
  • 03Sealed
  • 04Sealed
  • 05Sealed
  • 06Sealed
  • 07Sealed
  • 08Sealed